KupoMusha
Fantastarific! All Your Base Are Belong To Us !! Somebody set us up the bomb !! Profile
Posts: 244
(4/30/05 3:45 am)
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.:The Eternal Harvest:.
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As you walk in the front door, A Purty little Elf springs up to you, beaming at you!
"Would you like to see what we have? It's all Fantastarific!" ^^
She Points Around the Room...There appear to be various shapes and sizes of Armor, Swords, FireArms, Magic Artifacts and a Strange, 6 Foot tall jet black box.
She notices you looking around, "So, what are you interested in?" She asks, getting ready to list off the Available Items:
Pandora's Box
Type: DD Transformation
Cost: Varies
Affect: This jet black box is usable only in this shop. you can't *buy* it, you only use it. This means it is an instant change, not an item you keep in your profile. When you Step into Pandora's Box, you choose one of a selection of Transformations. The Cost varies with your choice.
The Transformations available are:
| Transformation | Cost | Limit | | Elf | $8,000 | None | | Dwarf | $8,000 | None | | Drow | $8,000 | None | | Half-Orc | $8,000 | None | | Human | $8,000 | None |
Now, here's a little info on each transformation:
Elf
Description: Becoming an Elf gives no extra special powers or whatever. If there are items on the market that dont change your race but give you powers or abilities, thats cool as long as it is cool with that item's creator.
If you decide to become an Elf, the following things happen: Your appearence changes, You become thinner/slighter and quite short, not hitting more than 5'10-ish. Your Eyes change to bright or light colours, like Blues, Greens and Greys and your hair becomes silkier. Your ears also beceome long and pointed and your skin, fair and beautiful (you know what an elf looks like). Elves are swifter on their feet than other normal races like Humans, Dwarves etc and have better jumping abilities (as in, they could jump between trees, or from the ground to the tree tops) and they can run faster. Your movements become a lot more graceful. Elves are rumoured to only be able to be killed in battle or by a broken heart. | Dwarf
Description: Becoming a Dwarf gives no extra special powers or whatever. If there are items on the market that dont change your race but give you powers or abilities, thats cool as long as it is cool with that item's creator.
If you decide to become a Dwarf, the following things happen:
Your appearence changes, you become short and stout! Dwarves never grow taller than about 5'0" and are very...they often weigh a lot. Your skin color or complexion doesn't change, however dwarven hair is usually shades of brown, black and grey, as are they're eyes. You also get a great dwarven beard! Even the women! All Dwarves have beards, and are proud of them! (you know what dwarves look like, right?) Dwarves are able to with stand a lot of beating. They may not be fast, but they have generally good defence and quite powerful attacks indeed! Dwarves generally live longer than humans and are often very good-natured and often valliant allies! | Drow
Becoming a Drow gives no extra special powers or whatever. If there are items on the market that dont change your race but give you powers or abilities, thats cool as long as it is cool with that item's creator.
If you decide to become a Drow, the following things happen:
Your appearence changes, You become thinner/slighter and quite short, not hitting more than 5'10-ish. Your Eyes change to very vivid colours, and your hair becomes silkier and bright white. Your ears also beceome long and pointed and your skin becomes a dark grey or black in colour (basically a dark elf). Drow are swifter on their feet than other normal races like Humans, Dwarves etc and have better jumping abilities (as in, they could jump between trees, or from the ground to the tree tops) and they can run faster. Your movements become a lot more graceful. Drow are rumoured to only be able to be killed in battle or by a broken heart. Drow however, dont like the sun light often and prefer the confines of dark recesses... | Half-Orc
ecoming a Half-Orc gives no extra special powers or whatever. If there are items on the market that dont change your race but give you powers or abilities, thats cool as long as it is cool with that item's creator.
If you decide to become an Half-Orc, the following things happen:
Your appearence changes, you become BIG! Half-Orcs are often big, BIG people, rarely shorter than about 7'0"! Your skin color can change to a wide range of colours, pre dominently normal skin hues and greens, but blues, greys and other colours are not uncommon! Half-Orcs have BIG powerful arms and generally like wielding BIG clubs! Half-Orcs however aren't the smartest of creatures, and talk with very bead english and grammar, often talking in the third person, saying things like: (assume he is a half-orc called Krom) "What you say? Little man make BIG Krom mad! Krom bash you good! RAAAAGHHH!!!"Half-orcs have amazing physical strengths and are very loyal to those they consider friends! They are great characters really... |
The Essense of Makenshi
Type: DD Ability
Effect: Inside this little glass bottle contains all the powers of a Great Maken Warrior! Upon opening this, you gain all the abilities of a Maken. ie, you gain the Trance abilities. This item does not transform you into a Maken, It bestows the powers of the Maken on you, meaning you can be any race, Human, Sayian, Kitsune, etc. and still have the Maken Powers.
Here's a quick sum up of the Maken:
-You gain the ability to jump high in the air (you cant float or fly though unless powered by some other means such as hyper-blast-human-wings)
-You gain the ability to "Trance" which has effects described later
-You may grow Black horns/spikes from your head, this is up to you.
In the normal state, the Maken Warrior gains no extra strengths or abilities, only the ability to jump high.
However they can "Trance".
: :The Trance::
Going Into a Trance can only happen if the Maken is subject to extreme emotion or pain, physically or mentally.
Going into a Trance gives the following effects:
Your Strength, Speed and Defence almost double in power
Your Appearence Changes - Usually changing hair/clothes to different more elaborate styles, Red, Pink or Purple in color.
You gain access to the following abilities, Each can be named what you want, however the abilities stay the same. The Abilities you gain depend on your DD level.
Abilities::
1)NAME? - The Warrior can empower their favoured weapon(s) making them stronger. (empowerg a melee weapon, EG a sword makes it more stronger, Empowering a ranged weapon EG a gun makes the shots fired more deadly and Empowering a magic weapon/item (spell caster staff/staff of one/Tome of the Archmage/others) Makes the spells cast by it more powerful)
2)NAME? - A Barrier. The Warrior Summons a defensive orb around himself. The barrier can absorb a certain number of attacks befor collapsing, based on your DD level - at level 20 - 1 attack, 40 - 2 attacks, 60 - 3, 80 - 4 and atlevel 100 - 5 attacks.
3)NAME? - A Magical Red/Pink/Purple (depending, you chose) attack. The warrior gathers a ball of energy in his hands and fires it in a line at an enemy. ((The actual attack resembles silphymon's main attack, the red energy one))
4)NAME? - The Warrior can unleash a shock wave of magical energy by unleashing loose energy
5)NAME? - The Warrior uses up all his energy in this final summoning. Over head, he conjours up a vertical, sparkling Glyph. This starts to spin over head befor getting smaller and vanishing, exploding quietly into what look like firreworks, little twinkling specks of color falling towards the ground. The Area around appears to remain quiet. Suddenly a ring of explosions encircle the caster, (these do not hurt him). By unleashing a huge Cry, (or equivilently showing deep emotion etc) Two, great etherial dragons rise up, circling around each other high into the air ((call the Dragons what you will)). The look down, and summon a nice, big glyph underneath the target/targets. They then both spread their wings (they will have positioned themselfs so that the target/s are inbetween them), unleashing a huge barrage of energy rays, automatically homing in on the glyph. They spread all over the glyph, and are not stopping by people or digimon etc. blocking in their way. (As they are ethreal, they pass through targets and keep on going, only stopping when they hit the target, ie the Glyph under the enemies.)
After this huge barrage of energy, both dragons dive down, and streight into the central target (again, no blocking by other digimon/people as the dragon's are ethreal, they will pass though them, and only attack the central target [chosen by the caster].) They dive through the caster, with their long, sharp, pointed noses, causing horrific damage to the central target only. As they pass through and come out the other side of the target (in a pincer movement), they thin out and dissappear amidst nice little sparkles. [[RECAP: Summon Glyph, Glyph dissappears, ring of explosions, 2 dragons rise, dragons create glyph, dragons unleash energy barrage on all targets inside glyph, dragons dive down and through the central target (decided by the caster)]].
There is a catch. you have to be certain DD level or higher to gain access to the abilities.
to use ability 1, you have to be level 30, no.2 - 40, no.3 - 50, no.4 - 70, no.5 - 100.
PLEASE NOTE!!
*The attacks are nice and strong, yet are not uber-powerfull god modder attacks, they are simply designed to be creative and imaginative, after all, a lot of mega digimon attacks look absolutely fantastic, but are still normal attacks, so are these.
*You can ONLY trance as the result of a surge of sudden emotion or pain, or a gradual build of emotion or pain, as in many FF games.
*Admins and B-Mods reserve the right to say - "((OOC - pleaase justify your emotion))" and also reserve the right to end the trance if it is used without the emotional surge.
*This is not a reason for godmodding! you can still be hurt!
*You make up the names for the attacks.
*You decide your appearence befor and after Trance.
*your DD weapons and DD level gain no visible level increase. it is all roleplay.
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Once Again, please ues this template when buying:
Name: Essence of Makenshi
Type: DD Powerup
Price: Variable
Limit: 1
Weapon Discipline:
Attack 1 name:
Attack 2 name:
Attack 3 name:
Attack 4 name:
Attack 5 name:
one use, changes are irreversible. Can only be used after reaching DD Level of 20
**Note!**This does not change you into a Maken. There is no longer a way of becoming a "Maken Warrior"...The last Orbs that were once rumored to transform you into a full Maken have fallen into darkness and are no longer available for purchase. This gives abilities, it doe not change the name of your race, change your appearence (unless you decide to grow horns upon using it).
**THE PRICE**
If you are already a Maken, I can supply you with a small bottle, containing the energy for you to keep you abilities if you wish to change race. This Costs: $1000. If you are not a Maken, It Costs: $40,000. Basically, for those who are already makens, but want to change race, it costs $1000, for non-makens, it costs $40,000.
***ANOTHER NOTE!***
For those who are already Makens and wish to change race, as described above (ie, those who are only paying $1,000), you can take this oppertunity to rename your attacks. Also note, there is no longer a weapon disciplin, as the Legendary Makenshi was skilled at all forms of combat. w00t!
Custom Blade
Type: DD Weapon, Level::40 Two Elements (Of Choice)
Description: An easilly customisable sword. When you buy it, you can call it what you want and make up it's appearence! It gets two elements of your choice and starts at level 40! It doesn't have any other special abilities, HOWEVER would be a nice item to use in the Mixing Forum...
Limitations: None
Price: 1200
Custom Firearm
Type: DD Weapon, Level::40 Two Elements (Of Choice)
Description: An easilly customisable Firearm. When you buy it, you can call it what you want and make up it's appearence (make it what you want; Pistol, shotgun, etc etc)! It gets two elements of your choice and starts at level 40! It doesn't have any other special abilities, HOWEVER would be a nice item to use in the Mixing Forum...
Limitations: None
Price: 1200
Ancient Tome of the Archmage
Type: DD Weapon, All Elements, Level 0
Description: Gives the Tamer the magic spells: Fireja, Blizzaja, Thunderja, Waterja, Flareja, Meteor and Cureja - The first three being very powerful Ice, Thunder, Water and Fire spells, the next being a huge all-elemental attack, the next calling a huge meteor to crash down from above, and the last a powerful healing spell (only one use per battle for Healmost)
It has been fully upgraded with all bookmarks and lost chapters! yay!
Limitations: none
Price: 10,000
Custom Armor
Type: DD Armor, Level::40 Two Elements (Of Choice)
Description: An easilly customisable piece of Armor. When you buy it, you can call it what you want and make up it's appearence! It gets two elemental defences of your choice and starts at level 40! It doesn't have any other special abilities, HOWEVER would be a nice item to use in the Mixing Forum...
Limitations: None
Price: 1200
Cape of Kaze
Type: DD Armor, no level, no elements
Description: This magical cape is an imitation of the cape belonging to the infamous "Black Wind", a knight who could fly, high in the air and use various stunning, acrobatic sword moves! This cape grants the wearer the ability to fly, but offeres no extra protection.
Limitations: None
Price: 1000
Angel Bless
Type: Digimon, Misc.
Description: Gives the Digimont the Light element. If the digimon has the dark element, it strips it. It may also by use in Mixings as some sort of item that purifies things or such...yes, that was a hint.
Limitations: None
Price: 1000
Darkness Kiss
Type: Digimon, Misc.
Description: Gives the Digimont the Dark element. If the digimon has the light element, it strips it. It may also by use in Mixings as some sort of item that taints things or such...yes, that was a hint.
Limitations: None
Price: 1000
Wand of the Elements
Type: DD/Digimon Weapon/Armor, Misc.
Description: This magic wand bestows one element of choice to a Digimon or DD weapon or Armor. (For reference, there are 12 Elements)
Limitations: None
Price: 300
Axé!

Final Fantasy: Changing SeasonsEdited by: KupoMusha at: 5/11/05 7:05 am
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