The Tourist Guide to Paragon City
I grabbed it off the Beta board, to preserve it. I'll update it when I can, since I can do so with Glaysha. I just didn't want it to be lost.
++City of Heroes++ +Tourist Guide to+ +++Paragon City+++
By: UnSub (evilasahobby@graffiti.net) Version: 0.25 Date: 15 Mar 2004
CONTENTS:
1.0 Introduction .1 Fair Use and Email Policy .2 Beta Warning
2.0 Paragon City Zones
.1 Atlas Park
.2 Galaxy City
.3 Kings Row
.4 Perez Park
.5 Steel Canyon
.6 Skyway City
.7 Boomtown
.8 Faultline
.8a Sewer System
.9 Independence Port
.10 Terra Volta
.11 Talos Island
.12 Dark Astoria
.13 Brickstown
.14 Crey's Folly
.16 Founders's Falls
.17 Eden
.18 The Hive
3.0 Places to See
.1 Galaxy Girl's Statue
.2 Paragon Police Department
4.0 Monsters, Mobsters, Mercenaries - Oh My!
.1 Hellions
.2 The Skulls
.3 Clockwork
.4 Vahzilok
.5 The Lost
.6 Fifth Column
.7 The Tsoo
.8 Trolls
.9 Rikti
.10 Warriors
.11 The Family
.12 Devouring Earth
.13 Crey
.14 Sky Raiders
.15 Circle of Thorns
.16 Outcasts
.17 Freakshow
.18 Prisoners
.19 Hydra
.20 Banished Pantheon
5.0 Final Notes
.1 Thanks
.2 Contributors
.3 Other Bits
------------------------------
1.0 INTRODUCTION
________________
Welcome to Paragon City! Below is a guide to help you get around the various zones in the Birthplace of Tomorrow, a list of special places to see and a bit of a look at the unsavoury characters who may cross your path in your travels.
This is not an all inclusive guide and certainly hasn't been written to 'ruin' people's experiences of discovering Paragon City for themselves. Instead, this should be seen as merely an aid to the hero seeking to orientate himself in the big City and assist in combatting crime.
1.1 FAIR USE AND EMAIL POLICY _____________________________
As author of this guide, I have no problems with its use and distribution provided that 1) it is distributed in an unaltered state and 2) that access to it is free (ie you do not need to pay an access fee of any type to purchase use of this guide). If you wish to alter this guide and / or charge for it's use, permission must first be sought from its author (ie me ;-).
If you wish to email me, PLEASE put something in the subject line about City of Heroes. I tend to delete emails with no subject line on the grounds that it is spam. Also, all submissions will be credited to their contributors, so if you send me info that gets included in this guide you will have your name put next to it. Please include a name (any name or nic) for me to use as I dislike putting contributor email addresses in guides.
------------------------------
Basic Info: Stores + sold enhancements
Deimos Innovations, Crey Cove, Independence Port
Freedom Force Special Forces, Industry Pier, Indepencence Port Future Dynamics, Wave Landing, Indpendence Port
Tabitha Fabish Magic Shop, Justice Quay, Independence Port BioTechniX, Crey Crove, Independance Port
Cooke's Electronics, Astral District, Skyway
Freedom Force Basic Training, Astral District, Skyway
Image Inc, The Gruff, Skyway
Orion Labs, Vista Plaza, Skyway
Pandora's Box, Vista Plaza, Skyway
BioTechniX, New Corinth, Talos Island
Deimos Innovations, New Sparta, Talos Island
Exarc Industries, New Troy, Talos Island
Freedom Corps Special Forces, New Thebes, Talos Island
Future Dynamics, New Sparta, Talos Island
Tabitha Fabish, New Thebes, Talos Island
2.0 PARAGON CITY ZONES
______________________
All heroes have access to a map (default key 'm' or at the top of the ui) they can look at to find out where they or their team mates are. Apart from the zone they start in, these maps will not have their suburbs named. You can see the suburb perimeters on the map as the coloured lines around the edges of certain areas - these colours give some small indication of how hard core the criminals of that area are.
As you run around each zone, you will see that you leave behind an unshadowed trail on the map. Once you have travelled enough through a suburb, the name of the suburb will appear on the map for future reference.
The location guide will list a suburb name (eg 'Downside') and its location on the zone map (eg 'South'). Some estimation has been used here - some zones stretch for several directions or are small and closely packed - but hopefully this info will be enough to get you around.
Trainers, Monorails, Contacts, Mission Waypoints all appear on the map.
2.1 ATLAS PARK
______________
Atlas Park is probably the most well-known location of Paragon City and one of two areas where heroes will start in the city after being dropped off by the out-of-town bus. Dominated by a huge statue of Atlas, this area is under seige from a low-powered street gang called the Hellions who can be found everywhere assaulting citizens and causing trouble.
TRAINER: Miss Liberty (in Atlas Plaza)
MONOTRAM: Yellow Line
HOSPITAL: Chiron Medical Centre
MAIN CRIMINAL ELEMENT: Hellions
NEIGHBOURHOODS: Atlas Plaza (Centre): Lvl 1, 2 Hellions
Hyperion Way (South / South-East): Lvl 3, 4 Hellions - There is an underpass in Hyperion Way that is just filled with Hellions picking on citizens.
Promenade (North-East): Lvl 3, 4 Hellions
Downside (South): Lvl 5, 6 Hellions - Downside also contains a Sewer Entrance
Agosy Industrial Area (North-West): Lvl 5, 6 Hellions - Lvl 6 Clockwork can also be found in the garbage filled areas of this suburb
2.2 GALAXY CITY
_______________
The sister zone to Atlas Park and the other place a hero will start in Paragon City. Galaxy City is rife with crime caused by the Hellions - it is impossible to go more than a block without seeing them involved in some illegal activity.
Orion Beltway (North / North-East): Lvl 3, 4 Hellions
Equinox (Centre North East): Lvl 3, 4 Hellions
Nebula District (South West): Lvl 3, 4 Hellions - Lvl 4 Clockwork can be found in this area in isolated areas
Constallation Row (South): Lvl 5, 6 Hellions
Gemini Park (South East): Lvl 5, 6 Hellions - Gemini Park is absolutely full of tough Hellions; beware the low-lvl hero who attempts to run through it! - Near Gemini Park are links to Kings Row and Perez Park
2.3 KINGS ROW
_____________
Kings Row will come as a shock to the hero coming out of Galaxy City or Atlas Park - gone are the green grasses and clean buildings of these safe areas, replaced with delapidation and industrial decay.
TRAINER: Blue Steel
MONOTRAM: Yellow Line. Located east of The Gish, west of Aqueduct
HOSPITAL: (Located West of Freedom Plaza)
MAIN CRIMINAL ELEMENT: Skulls
NEIGHBOURHOODS: Aqueduct (East): Lvl 6 - 9 Skulls - Lvl 6 - 9 Lost can be found in back alleys, often listening to a Boss preach - Lvl 6 - 9 Vahzilok can be found in isolated areas - Lvl 6 - 9 ????? can be found in isolated areas with Vahziloks. North of the Zone entrance to ? (Steel Canyon) ? is common.
Freedom Plaza (Centre South): Lvl 6, 7 Skulls - Lvl 6 Clockwork can be found in the garbage areas of Freedom Plaza
The Gish (Centre): Lvl 6 - 9 Skulls - Lvl 6 Clockwork can be found in the more industrial areas, in garbage tips or near power lines in the Gish - Lvl 6, 7 Vahzilok can be found in isolated back alleys and areas; you will have to search them out
High Park (North): Lvl 8 - 10 Skulls - Lvl 10 Trolls can also be found in High Park, often discussing the immoral with Skull members - Lvl ? Circle of Thorns can be found on rooves or in alleyways; look for the green glow their ceremonies create to find them - Lvl ? Lost have been reported preaching in this area
Industrial Avenue (South): Lvl 6, 7 Skulls - Lvl 6, 7 Clockwork can be found throughout this area; look in garbage tips, power lines or near disused heavy machinery - Lvl 6, 7 Vahzilok can be found in isolated areas like behind large containers or in alleys
King Garment Works (West): Lvl 6, 7 Skulls - Lvl 6 Lost can be found in isolated areas, often listening to a Boss preaching
Royal Refinery (Northeast): Lvl 6 - 9 Skulls - Lvl 6 - 9 Clockworks can be found in isolated areas - Lvl 6 - 9 Lost can be found in openly preaching on street corners
2.4 PEREZ PARK - Level 7 to enter. Dangerous.
______________
Once a beautiful place to spend a day at a picnic, Perez Park is now infested with villains to the point that no sane citizen would attempt a walk through this park. Even heroes need to think twice before venturing into these woods - dark supernatural entities have been seen in the trees, performing rituals for unknown purposes. Outside of the park the zone is dominated by street gangs - the Skulls rule the west side while the Hellions control the east.
TRAINER:
MAIN CRIMINAL ELEMENT: Skulls, with a strong presence of Lost, Hellions, Circle of Thorns, Clockworks and Hydra
NEIGHBOURHOODS: Boneyard (West): Lvl 7-10 Skulls in large numbers - This neighbourhood contains the link to Galaxy City.
Bettis Hills (Centre West): - Lvl 7-10 Clockwork - Lvl 7-10 Skulls - As you get near and into the forest, you will likely run into lvl 7-10 Circle of Thorns and Lvl 7-10 Hellions
Perez Park (Centre East): - Lvl 7-10 Hellions - Lvl 12-14 Lost - Lvl 10-13 Vahzilok - As you near and into the forest, you are likely to run into a mixture of Lvl 9-11 Circle of Thorns, Lvl 7-10 Hellions and Lvl 10-13 Vahzilok
Everett Lake (South): - Everett Lake is teeming with Lvl 14 Hydra
Hell's Highway (East): Lvl 7-10 Hellions in large numbers. - This neighbourhood contains the gate to Atlas Park.
2.5 STEEL CANYON
________________
A mass of skyscrapers forms the basis for this zone, with long corridors running between massive buildings. At the centre you will find a giant statue of a hero sacrificed in the Rikti conflict.
TRAINER: Valkyrie (in Blyde Square, in front of the large statue); Positron is next to her
MONOTRAM: Yellow Line in the South. Green Line in the North.
HOSPITAL: Steel Canyon Medical Centre (Located south of Platinum Lake)
STORES: Image Inc in Gimry Ridge. Cooke's Electronics in Blyde Square, west of the large statue. Pandroas Box is immediately north of hospital. Orion Labs, near Green Tram
MAIN CRIMINAL ELEMENT (In order of largest population): Outcasts, Clockwork (rooftops), Fifth Column, Circle of Thorns, Tsoo, Trollkin, Family.
NEIGHBOURHOODS: Gimry Ridge (South East): Lvl 10 - 12 Outcasts - Lvl 10 -12 Fifth Column can be found attempting to recruit new members here
Copper District (Centre South): Lvl 10 - 12 Outcasts - Lvl 11-14 Fifth Column can be found attempting to recruit new members here - Lvl 9-12 Vahzilok have been known to lurk in back alleys in this area, often accompanied by Lvl 12 Skulls
Blyde Square (Centre North): Lvl 10 - 12 Outcasts - Lvl 14-15 Tsoo can be found here, talking to Outcast members
The Fools Gold District (East): Lvl 11-13 Outcasts - Lvl 9 - 12 Vahzilok have been known to lurk in back alleys in this area, often accompanied by Lvl 12 Skulls - Lvl 11-14 Fifth Column can be found attempting to recruit new members here
Platnium Lake (West / South West): Lvl 11-13 Outcasts
Silver Lake (North East): Lvl 11-13 Outcasts - Lvl 16 Family can be found here talking to Outcast members - Lvl 13-16 Vahzilok can be found between the zone walls and the buildings - Lvl 20 Family and Tsoo have been seen
Gimry Ridge: Tons of Circle of Thorns
2.6 SKYWAY CITY
_______________
A mass of concrete pillars greets the earth-bound hero on arrival in Skyway City - those that can fly will have a much easier time getting around this zone. For those heroes on foot, prepare to race along side cars on the many motorways that dominate Skyway City's landscape. Although ordinary citizens do live in this zone, it belongs to the Trolls who can be found on nearly every corner peddling Superdine to those who want it.
TRAINER: Mynx (turn right off the Monotram, she's in a small park); Synapse is next to her
MONOTRAM: Aerie Way, Yellow Line
HOSPTIAL: Lagrange Medical Centre (Located in Aerie Way, not far from the Monotram)
STORES: Cookes Electronics is on the east side of the Perez Park gate in Astral Way. Orion Labs is on the north-west corner of this zone where Vista Plaza and Astral Way meet
MAIN CRIMINAL ELEMENT: Trolls, with a strong presence of Lost and Clockwork.
NEIGHBOURHOODS: Aerie Way (Centre South): Lvl 13-15 Trolls
Astral Way (West): Lvl 14-15 Trolls - This neighbourhood contains the gate to Perez Park
Vista Plaza (North West): Lvl 14-15 Trolls - Lvl 13 Clockwork can be found in numerous locations in this neighbourhood - This neighbourhood contains the gate to Atlas Park
The Gruff (East-to-West Centre): Lvl 14-15 Trolls - Lvl 13-16 Clockwork can be found in carparks, near roads and other abandoned areas - Lvl 15 Lost can be found on the east side of this neighbourhood
Hide Park (South East): Lvl 15-16 Trolls - Lvl 18-19 Clockwork lurk in areas where scrap metal can be easily found
Land of the Lost (South): Lvl 15-16 Trolls - Lvl 18 Lost can be commonly found on street corners preaching their ideologies - Lvl 19 Clockwork can be found bunched together near roads and car parks
2.7 BOOMTOWN - level 11 to enter. Traverse is difficult.
________________
Blown-up part of town, from the Rikti Invasion. Buildings tilt at impossible angles. Graphically interesting.
TRAINER:
MAIN CRIMINAL ELEMENT: None. The zone is divided into regions for Trolls, Outcasts, Vahzilok, Clockworks, Lost, and Fifth Column in effectively equal numbers
NEIGHBOURHOODS: Powderkeg: - Mostly Outcasts (lvl 12-16) with a presence of Lost (lvl 12-16), 5th Column (12-14), and Vahzilok (lvl 12-16)
The Fuse: - Mostly Clockworks (12-17) with a presence of Lost (lvl 12-16) and Trollkin (12-17)
The Cannonade: - Mostly Lost (14-19) and Vahzilok (14-19)with some 5th Column (lvl 14-15)
Grennadier Village: - Lvl 17-19 Lost and Vhazilok. Lvl 18-19 Clockwork. Also the region where Babbage the clockwork Monster is found.
Primer: Near the Sewer Network
Mainly level 12+ Clockwork, Trolls and 5th Column.
The legend is that the Circle of Thorns did something to cause an earthquake in this part of the city. Similar to Boomtown, the buildings are in physically impossible states, but it's a graphically interesting and dangerous area. If you thought you needed flight in Skyway, wait until you see Faultline. Deep canyons and sharp angles.
TRAINER:
MAIN CRIMINAL ELEMENT: Vahzilok and Clockworks on the surface, Circle of Thorns in the cracks
NEIGHBOURHOODS:
Subduction: Level 14/15-ish CoT in the cracks. Level 14/15-ish Clockwork on top.
Downfall: Levels 14+ CoT and Clockwork. Level 15 Vahzilok.
Precipice: Level 16+
Aftershock: Level 17/18-ish CoT and Vahzilok, 16+ Clockwork
Reservoir: Level 18-19 CoT and Vahzilok
Dark Canyons: Level 16-19 Vahzilok, Level 19+ CoT in cracks
2.8a SEWER SYSTEM
________________
Several Paragon City zones have a sewer access port where heroes can enter. Numerous criminal elements have taken to the underground to hide from justice, meaning that any hero who ventures down here must be ready for almost anything.
*You must be at Security Level 34 to enter the Sewer System in some sections*
TRAINER:
MAIN CRIMINAL ELEMENT: Many different ones, at different levels. Dangerous.
NEIGHBOURHOODS: Atlas Park Sector: Lvl 20-22 Warriors
2.9 INDEPENDENCE PORT
______________________
A visually interesting place, and quite different from the other zones. Lots of water.
TRAINER: Malaise, near the hospital. Sister Psyche next to her.
STORES: see above.
MAIN CRIMINAL ELEMENT: The Family, with a minor presence of Tsoo, Fifth Column, some Freakshow and Warriors, and some Sky Raiders occassionally arguing with the Family.
NEIGHBOURHOODS:
Crey Cove: Levels 20+ Family, Tsoo and others.
Bell Point: (Hospital is here)
Levels 22- 25 bad guys
Wave Landing:
Bridge has levels 23 Family, Tsoo and occassional Freakshow
Lots of Tsoo
Industry Pier:
Mid 20s (25+) Family, some Sky Raiders arguing with them.
Lots of 5th Column (25+) on the road between Industry Pier and Patroit Wharf.
Patriot Wharf: 26+
Valor Bridge: Levels 25-17 Family, Tsoo and occassional Freakshow underneath. Perilous to traverse.
Power Island: Entrance to Terra Volta. Hard to get up wall.
Level 27+ Family, 5th Column and Tsoo. Level 25-27 Devouring Earth
Liberty Quay: Level 27-29 Tsoo, Family and 5th Column. Occassional Freakshow
Justice Quay: Level 27-29 Tsoo, Family and 5th Column.
Savage Waste Disposal: Level 26-29 Devouring Earth, Freakshow
Terra Volta Reactor: Level 27-29 Freakshow and Sky Raiders
Gordon Trench: Level 24-25 The Lost
Challenger Technology: Level 23-26 Freakshow and Sky Raiders
Walker Energy: Level 23-25 Sky Raiders and Freakshow
Carter Engineering: Level 27-29 Sky Raiders and Devouring Earth, occassional Freakshow.
Rogers Industries: 25-27 level Freakshow and Sky Raiders
2.11 TALOS ISLAND
________________
TRAINER: Luminary, near the monorail
MAIN CRIMINAL ELEMENT: Tsoo, with a strong presence of Freakshow and Warriors, some Circle of Thorns and Devouring Earth. Levels 21-29, very mixed. Devouring Earth on the outlying islands. Banished Pantheon near the Dark Astoria entrance.
NEIGHBOURHOODS:
New Troy:
New Thebes: Level 22 around Tabitha Fabish.
New Corinth:
New Sparta: Beware level 27s outside Deimos Innovations
. Level 21 near Future Dynamics.
Argo Highway: Mostly Tsoo
2.12 DARK ASTORIA - level 21 or 22 to get in. Very hard to see in here.
_________________
TRAINER:
MAIN CRIMINAL ELEMENT: The Banished Parthenon, with Circle of Thorns in the back, some Vahzilok. The occassional Tsoo.
NEIGHBOURHOODS:
2.13 BRICKSTOWN. Beware the sidekick beggars.
_______________
TRAINER: Swan
MAIN CRIMINAL ELEMENT: The Prisoners, with a strong presence of Fifth Column, Freakshow, and Warriors. Levels 30-40, mixed all over.
NEIGHBOURHOODS:
Mashu Bridge: Levels 30+
Crescent:
Abyss Towers:
Prison Power Plant:
The Ziggurat:
Seven Gates:
2.14 CREY'S FOLLY
_________________
TRAINER:
MAIN CRIMINAL ELEMENT:
NEIGHBOURHOODS:
2.15 FOUNDER'S FALLS
____________________
TRAINER:
MAIN CRIMINAL ELEMENT:
NEIGHBOURHOODS:
2.16 EDEN - It's Perez Park meets Boomtown.
____________________
TRAINER:
MAIN CRIMINAL ELEMENT: Crey and Devouring Earth. Levels 35-40.
NEIGHBOURHOODS:
Arcadia:
The Pit:
Aveda Towers:
The Serpentine:
The Cascades:
Utopia Complex: Mainly Crey here.
The Hive: Entrance to the Hive
2.17 THE HIVE
____________________
An incredibly perilous place. The Hamidon (level 40 archvillain) is in a crater in the center, surrounded by several level 40 Bosses and tons of constantly spawning level 40 minions.
------------------------------
3.0 PLACES TO SEE
_________________
Below are just a sample of things you _can_ see while you are in Paragon City, but stand out for one reason or another as things you would be poorer for missing while in the Birthplace of Tomorrow.
3.1 GALAXY GIRL'S STATUE
________________________
Located in Atlas Park's Atlas Plaza, those who wish to learn about fallen heroes would do well to visit the statue dedicated to Galaxy Girl.
3.2 PARAGON POLICE DEPARTMENT _____________________________
Located in Kings Row's Freedom Plaza, the Paragon Police Department is the centre of police operations in Paragon City. Of particular note is the large coin that sits at the front of the PPD - both heroes and citizens have been known to use it as a backdrop for their portrait photographs.
------------------------------
4.0 MONSTERS, MOBSTERS, MERCENARIES - OH MY! ____________________________________________
Entering Paragon City almost ensures a tourist of seeing some form of organised crime gang, supernatural entities or superpowered miscreants at work. Below is a list of the bad guys who inhabit Paragon City and brief guide to the different types of villains you might run into.
Two different types of Bosses exist. One type is where an ordinary villain has progressed up the ranks until they are given the rank of "Boss" (eg Skull members can become Bone Daddies and there are quite a few of them around). The other type is the "name" Boss - a unique individual who is of particular significance to the villain group they are involved in (eg the Fifth Column have Major Snyder and Colonel Muller). Name Bosses are usually only involved in tasks important to that villain group.
Minions are often classified by the type of attacks they can make. Here are some of the minion suffixes you may run into and what they mean:
4.1 HELLIONS
____________
Found in Atlas Park and Galaxy City, the Hellions are a gang that seek
power through black magic and involvement with demons. Although not very
powerful when in early zones, they are numerous, and an unprepared hero
can find himself overpowered if not careful. More powerful Hellions can
sometimes be seen near Circle of Thorns rituals, perhaps indicating a link
between the groups.
Bosses -
Damned [they use fire based attacks]
Burnscar (Named)
Battalion (Named)
Matchstick (Named)
Pyro (Named)
Revenant Enforcer (Named)
4.2 THE SKULLS
______________
The Skulls are a death-obsessed street gang. They are easily recognisable
from the prominence of bones and skulls on their outfits. Skulls may
sometimes be found in the company of Vahzilok, indicating some sort of
relationship between the two groups. Skulls can also occasionally be seen
beating on Hellions - a rivalry obviously exists between these two street
gangs.
Bosses -
Bone Daddy [they use darkness based attacks]
Compound Fracture (Named)
Marrowsnap (Named)
Kneebreaker (Named)
The Strong Man (Named)
BoneCrusher (Named)
4.3 CLOCKWORK
_____________
Found in a number of zones, Clockwork are robotic constructs that have
been made from garbage. Occasionally they can be seen working on building
more of themselves and can appear in large numbers in abandoned buildings
or scrapyards, which is of concern to any hero.
Bosses -
Duke
Prince
Lord
Gears (Named)
Howitzer (Named)
Foreman (Named)
Powderkeg (Named)
Volt (Named)
Click (Named)
Coil (Named)
Suppressor (Named)
Clockwise (Named)
Mecha (Named)
Badaboom (Named)
Smoothbore (Named)
Gearknight (Named)
Piston (Named)
Cables (Named)
*Attack Pre-/Suffixes -
Tesla
Cannon
Assembler
Monster -
Babbage
Arch-Villian -
Clockwork King
4.4 VAHZILOK
____________
Vahzilok are dead flesh, animated by some perverse power. It is possible
that the ranks of the Vahzilok are bolstered by citizens abducted from the
streets of Paragon City, but little is currently known about who or what
is behind the actions of these zombies.
TYPES:
Minions -
Cadavers
Reapers
Abominations
Lieutenants -
Mortificators [can raise dead Vahzilok back to life!]
Attack Pre-/Sufixes -
Embalmed [explode if they get too close]
Murk
Mire
Insidious
Luminous
Arch-Villain -
Dr Vahzilok
4.5 THE LOST
____________
Another street gang, the Lost seem almost religious about their illegal
activities. It appears they are acting in the name of some great cause or
ideal, but one that will certainly not benefit of Paragon City. The Lost
is made up of Paragon City's homeless, perhaps held under some kind of
thrall by an unseen power.
Bosses -
Aberrant Eremite [they use psychic attacks]
Aberrant Rector [they use psychic attacks]
Leader Joe (Named)
Pariah Anchorite
Pariah Prelate
Chief Genghis
Hod
Gul
4.6 FIFTH COLUMN
________________
A well-trained and well-equipped paramilitary operation, the Fifth Column
can possibly draw its origins back to World War II, but little information
about this organisation currently exists. The recent Rikti invasion has
seen them emerge from the shadows and openly attempt to recruit new
members from the dispossessed.
TYPES:
Minions -
Launcher
Grenadier
Incinerator
Rifleman
Martial Artist
Martial Artist Elite
Gunner
Gunner Elite
Elite Rifleman
Mek Man
Steel Valkyrie
Vampyr Parasite
Nightwolf
*Attack Pre-/Suffixes -
Red
Yellow
Green
Black
White
Serpent
Eagle
*Enforcer Prefixes:
Eagle - Fights with a small scythe on a stick (called a kama)
Serpent - fights with sai
Tiger - fights with metal claws (like scrapper set "claws")
Crane - fights with a bow
Dragon - fights with a katana
Lieutenants -
Sorcerers
Ancestor Spirit
Bosses -
Mister Ting (Named)
Mister Shin (Named)
Crazy Phoenix
Fire Dagger
Lightning Blade
Death Moon
Crescent
Swift Steel
Ice Wind
Far Fire
Iron Hands
Fire Lion
Viridian Fear
Iron Web, Bronze Leopard
Death's Head
Lost Son
Mad Thunder
Herald
Iron Reaver
Storm Strider
Red Viper
Copperhead
4.8 TROLLS
__________
Another street gang, the Trolls are easily recognisable by their green
skin - a side effect of the massive doses of Superdine they have ingested.
Other side effects of their drug-taking include increased strength and
fast regeneration of injury, making the Trolls a force to be reckoned
with. Trolls have been seen selling drugs to other gangs, but have also
been known to beat on members of other gangs who have arrived in their
territory.
TYPES:
Minions -
Trollkin
Jotun
Gygar
Lieutenants -
Gardvord
Bosses -
Ogre [super strength and regeneration]
Caliban
4.15 CIRCLE OF THORNS
_____________________
Mysterious magic users, the Circle of Thorns regularly attempts to abduct
citizens for use in their dark rituals. These rituals can be seen from a
distance, emitting an eerie green glow. Accompanying these magic users can
be ghosts and spectres that will attack any hero who attempts to halt the
Circle of Thorn's evil ceremonies.
Bosses -
Lead Scorcher [fire based attacks]
Lead Brick [earth based attacks and super strength]
Lead Shocker [lightning and storm-based attacks and flight]
Lead Freezers [cold based attacks]
Snow-Pac (Named)
4.17 FREAKSHOW
______________
TYPES:
Minions -
Freak
Enforcer
Lieutenants -
Chief
Bosses -
Tank
Battalion
Trenton
TeH OwNz0r! (Named)
Shriek
Screamer
Axel
4.18 PRISONERS
______________
TYPES:
Minions -
Prisoner
Lieutenants -
Sean
Bosses -
4.19 HYDRA
__________
TYPES:
Minions -
Spawn
Lieutenants -
Bosses -
Monster -
Kraken
4.20 BANISHED PANTHEON
______________________
Banished Pantheon
Minions -
Husk
Chamber
*Attack Pre-/Suffixes -
Desiccated
Rotting
Dry
Lieutenant -
Avalanche Shaman
Death Shaman
Storm Shaman
Boss -
Spirit of Sorrow
Ventiir
Spirit of Pain
A’taar
Spirit of Death
Spirit of Desire
Totem
Tagaal (Named)
Monster -
Adamastor
------------------------------
5.0 FINAL NOTES
_______________
If I've got something wrong or left something out, please contact me and I
will attempt to fix it. Currently this guide is pretty rough and any help
given would be greatly appreciated.
5.1 THANKS
__________
- To Cryptic Studios: This game rocks hard. What else is there to say?
- To NCSoft: This has been the best beta test I've been in by far.
- To the CoH community: I stuck around for CoH, but you guys made the time
[sorta] fly by ;-)
- To my gf: who realises what this game means to me and generally leaves
me alone during test session.
5.2 CONTRIBUTORS
________________
Version 0.1 - Developed from some personal exploration, MacAllen's spawn
and zone posts and Gaffer's trainer post in patch notes.
Version 0.15 - Big thanks to: Macallen for filling in the Villain groups
that I had missed along with some zone info; Cyberhero for a more detailed
breakdown of Kings Row; Geist for doing the same bits as Macallen, only
slower ;-)
Version 0.18 - Added some more information about Villain groups names,
added "Name" Boss information and added to Steel Canyon zone info.
Version 0.20 - A big thanks to all contributors: Macallen, Circeus,
Boodikka, Captain Amazing, Oni, Magni and Astartus. Lots of villain
information added.
Version 0.25 - Skyway City and Steel Canyon get some attention.
Contributions from the forums include those by: Luger, NPG, Macallen,
Astartus, Hellshot, Xanatos, Plasma_Wisp, Captain Amazing, circeus,
Lil_Pips. Thankyouverymuch to all!
5.3 OTHER BITS
______________
Next post
+-------------------------------------------------------------------------
-+
Version 0.1 went out 4 Feb 2004
+-------------------------------------------------------------------------
-+
Contacts
Contacts sell enhancements, but never buy them. Which they sell depends on the contact, and your relationship with the contact. Generally they'll sell the power 10 enhancements at some level when you first meet them, then adding new sets 5 levels higher as you progress.
Contacts sell inspirations, but never buy them. They are the only place to buy inspirations. They'll start out selling a few, and make more available as you improve your relationship. Contacts will only sell the weakest inspirations, for balance reasons.
Starter stores
* Superpowered Field Trainer - Generic (example and another)
Power 10 generic: 5, 10, 15
Also has generic Hold 1, Sleep 1, 5, 10 and Immobilization 1, 5, 10
Found on either side of Miss Liberty and Back Alley Brawler, as well as one inside Freedom Corps Headquarters in Galaxy City, and two in the "origin hall" inside Paragon City Hall in Atlas Park.
Low level stores
* Freedom Corps Basic Training - Generic (Steel Canyon and Skyway City)
* Freedom Corp Basic Trainer - Generic (Skyway City)
All generic: 15, 20
* Image Inc. - Natural (Steel Canyon and Skyway City)
* Cooke's Electronics - Tech (Steel Canyon and Skyway City)
* Orion Labs - Science (Steel Canyon and Skyway City)
* Subgenetics - Mutant (Steel Canyon and Skyway City)
* Pandora's Box - Magic (Steel Canyon and Skyway City)
All generic: 15, 20
Power 10 dual origin: 15, 20
Mid level stores
* Freedom Corps Special Forces - Generic (Talos Island and Indepence Port)
All generic: 25, 30
All dual origin: 25, 30
* Future Dynamics - Natural (Talos Island and Indepence Port)
* Exarch Industries - Tech (Talos Island and Indepence Port)
* Deimos Innovations - Science (Talos Island and Indepence Port)
* BiotechniX - Mutant (Talos Island and Indepence Port)
* Tabitha Fabish - Magic (Talos Island and Indepence Port)
All dual origin: 25, 30
Power 10 single origin: 25, 30
High level stores
* Agent Six - Natural (Founders' Falls)
* Mark IV - Tech (Founders' Falls)
* Holsten Armitage - Science (Brickstown)
* Penny Preston - Mutant (Founders' Falls)
* Serafina - Magic (Brickstown)
All single origin: 35, 40
The high level stores are NPCs that require you to complete a mission before you can access their stores.
Availability
A mutant store that sells dual origin enhancements will sell science/mutant (generic alteration) and mutant/magic (focus) only.
A mutant store that sells single origin enhancements will sell mutant (secondary mutation) only.
A generic store that sells dual origin enhancements will sell all five types.
Useful chart showing DO breakdown.
Pricing
Origin matters. A tech store will pay more for tech enhancements. A generic store will pay more for generic enhancements. Also, a non-generic store will charge 25% more for a generic enhancement.
Power 10
This is the set of the most commonly sold enhancements. Generally a source of enhancements will either have the power 10, or all 28 enhancements. The power 10 are:
* Accuracy
* Damage
* Defense Buff
* End Reduction
* Healing
* Hold Duration
* Range Increase
* Recharge Reduction
* Damage Resist
* Disorient Duration
Re: Maps
Thanks, Rev. I can't take credit for it. I simply grabbed it off the Beta Boards, and then beefed it out. This should be just about everything we need, except the slash commands. But since the slash commands have clickable counterparts, it shouldn't be needed.
And I'm sure the Gold boards for CoH will be filled with 'Where's Ms Liberty?' and 'Where do I find CoT in King's Row?' posts.
Re: Eden
As some of you know, I was online for the bump to level 38. I took it so I could see Eden. I was unaware of what awaited at the Hive. Oh my god...
I took some screenshots, too, during the many times I died. As soon as I can get them transferred, I'll put them up.
Edited by: ellis1138 at: 4/23/04 11:13 am
Re: Eden
For some reason, the link paste last night for the 3rd URL wasn't right. I edited the post showing the screenshot of the guy over Hamidon. Sorry about that.
Oh, and in that shot, the purple egg-looking thing in the middle is Hamidon (level 40 Archvillain). All those little "lights" around him are 28 Mitochondria (level 40 Boss).
Edited by: ellis1138 at: 4/23/04 11:18 am