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CosetteValjean
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(2/20/04 6:23 am)
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~ Races ~
There will be a few options you have to choose from when selecting a character. Please read the following descriptions of different races below, and take into account WHAT is written when shaping and applying for your character. Thank you.





The Aelfborn
The Half Breeds; Children of Two Worlds


The sterile offspring of Elf and Man, the Aelfborn are feared and distrusted by the both of the races that sired them. Creatures of passion, Aelfborn are driven to extremes of emotion and often are driven to madness by the imbalance in their blood. In previous Ages it was believed that the offspring of Man and Elf were the vessels of Chaos, creatures of spirit rather than soul, consumed by demons of madness as they grow older. Aelfborn children are often marked with magical, exotic, slightly faded tattoos to keep them sane. In the days since the Turning, unprecedented numbers of Aelfborn are said to be gathering in the wilds, far from the eyes of Elves or Men, to forge a new society of their own. Aelfborn lack the immortality of both races -- they age as Elves, yet can produce no offspring. Their faces also tend toward Elvish features; their eyes large and their faces sharp. Their large ears are distinctly pointed. Aelfborn inherit an Elf's sharp eyes and keen ears. If their faces favor the Elf blood in them, the bodies of the Aelfborn are more Human. Aelfborn, though taller than most Men, are shorter than Elves. Aelfborn are more agile and quicker of mind than Men, though they fall short of an Elf's speed, grace, and reason. They also inherit the strength of their Human parent, making them more subjective to pain than a fair elf. While the traits of an Aelfborn might seem an ideal blend of Human and Elf, their great weakness lies in Spirit: the conflicting virtues of the Human and Elf blood leave the Aelfborn with weaker Spirits than either Humans or Elves.


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The Elves
The Firstborn, Kings in Exile


Once the masters of the World, the Elves have been reduced to vagabonds and wanderers, the mournful descendants of their broken Empire. Some can be arrogant, decadent, and cruel, while others are kind, gentle, and embrasive in their beauty. Elves are still masters of the skillful arts and music, but lack the discipline and organization to re-conquer all that their former slaves, the Sons of Men, have taken or bantered from them. The remnants of the great Elvish nations can still be seen; in the cities which still stay standing and inhabited by the Elves. The most beautiful of all the Children of the World, Elves are tall beings, lithe and graceful, with slight frames and long, delicate fingers. Never renowned for their physical strength, Elves are fair and frail, yet possessed of keen minds. No other race can match the Elves in intellect.

The Dar Khelegur, or 'High Ice Lords' in the old speech, dwelt of old in the mountains of the North and founded their own small Empire. Their fair skin is as white as alabaster, white as the snows of their homelands. Tallest of the Elves, the Dar Khelegur are known for their mastery of magic, their beauty, and composed nature. They held alliances with men, living in Carandil, above the Romanoth Valley.

The second Elvish peoples call themselves the Gwaridorn, 'Masters of the Sea,' their skin fair and slightly tanned, and in their blood the blue sea pumps. Of old they dwelt by the shores of Araduar, on the opposing side to the Dwarves and closer to the West. They built mighty ships, and were the strongest of the Elves in battle. They tend to keep to themselves--slightly

Last of the Elvish peoples are the Twathedilion, the 'Elves of the Forest,' whose faces are touched with the brown of the trees of their homelands. Stealthiest of all the Elvenfolk, the Twathedilion are also their greatest artists, and are known for their mastery of the bow. Peaceful they are, and neither for the alliance with men, nor against it.


There are also, Dark Elves -- but according to those of pure elven kind and grace, they no longer wish to associate them with the word "elves". These dark elves chose to stray from the path of light and goodness, and were overcome by greed and hatred to almost all races, even their own kin. They wanted nothing to do with alliances with other races, and went so far as to leave their homewood....and start their own race and line. Dark elves. They live in Ovi Mobani, serving whatever dark lord suits better to their own person. (Basically, are baught off). Their hair is dark, as are their eyes and even skin; blackness consuming their blood and heart.

(Note: Only about 10 people shall be accepted as Dark Elves; RPing must be acceptional)



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The Humans
The Offspring of Men, Heirs of the All-Father


Wrought by the hands of the All-Father, Humans claim to be His truest children, and the rightful rulers of the World. Through their long history, the Sons of Men have known nothing but strife and struggle. Humans are the most varied of the World's children, however, and their cleverness and adaptability ensure that Humans have survived and even thrived despite all adversity. Once the slaves of the great Elvish Empire, the Sons of Men threw off the yoke of their oppressors and have since built empires of their own. Inheritors of a world they barely understand, most other races consider the Humans the cause of the suffering; their greed and corruption spawning new evil servants. Strife remains a way of life among Men, and some believe the constant warfare that plagues their petty kingdoms will eventually lead to the destruction of our World. The truth or falsehood of these claims has never been determined, but even among Men the argument rages on. Though not all humans argue and bicker. There are those live in peace; quietly trying to rebuild what many lost after the Tûr Daer.

The Terre Danaan live in alliance with the Elves; they reside in the Romanoth Valley, close to their alliance. Some humans merely keep to themselves. Content with having their own kin around and being bothered by none.

Others are loners--Rangers of the North, South, East and West. Those of the North are a seperate group, who obey the rules of no other. Those from the South have been corrupted by evil, and sneak around for their own benifit. Most are thieves as well. Those from the East are good hearted and filled with courage. They believe the splendor of men will rise again. They protect all--having no biast opinion to race or gender. And those in the West, have tight connections with the Elves. Learning their ways, and almost convinced they are Elves themself. They loathe their race, and dismiss any connection.

The people of Anomani, are more secluded. They do not enjoy getting involved with the dealings of the lands about them. They care nothing for the troubles of others--and have some of the brightest, and arrogant Lords in Esarrin.



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The Dwarves
The Shaper's Sons, Born of Stone


The Sons of Stone are unlike any other people in our World, for they alone neither age nor breed. Legends say that Dwarves are not born, but rather that their entire race was molded by the hand of Thurin the Strong, the truest of the All-Father's great Companions. Crafted from the Stone of the Earth, the Dwarves were charged by their maker to tend to the Great Fires that boil in the belly of the World. For most of recorded history the Dwarves worked in secret, delving vast halls, building wondrous citadels, and mastering the arts of mining and forgecraft. In the days since the Tûr Daer, the mysterious Dwarves have finally returned to the surface World, and the peoples of the World have come in contact with their mysterious ways for the first time in Ages. There are no females among their kind, and they produce no offspring. Dwarves do not seem to die of old age, and it may be that all of them have existed since the day of Creation. When a dwarf dies, the entire race mourns… for that is one less dwarf that our World shall ever know. Those that will, resurface from the Maerim Mountains and take shelter in Araduar. But long they do not stay, and soon retreat back into their mountains.


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Halflings
The Short folk of all that is green, Children of Karana.


The Halflings, average 3 to 4 feet in height. Males weigh from 130-150 pounds. They are proud of their rotundness which begins to be noticable at and after puberty. Excessive or debilitating weight is frowned upon. An ancient greeting between male halflings was to bump bellies. This has grown less common in recent years. A firmly rounded belly is considered an attractive feature by halfling females. Females are slimmer, curvy and solidly built. Most are not boney. Both have oversized feet with hair growth on top called "tufts" and toughened leathery soles. They prefer not to wear shoes but do dye their tufts as fashion dictates. Foot hair is kept well-groomed and tangle-free. Halfling hands are also oversized, with long, nimble fingers. Their hair is generally red, darkish brown or black; blond or other colors occur but are rare. Hair ranges from wavy to very curly with straight hair being rare. Neither gender grows facial hair.
Halfling complexions range in earth tones from a light tan to a dark tan. They are very agile, somewhat defying their appearance. No one is sure where Halflings originally come from, but are considered by many as the Children of Karana. Halflings often follow the ways of the Druid and Ranger, and in more recent times, even the path of a Paladin. Halflings are a warm hearted people, liked by all of the good races. Unfortunately the warmth and kindness of a Halfling gives them no respect among the evil races, and are considered a snack or at least a nuisance by most. For that known reason, they stay within the boarders of Hepraina; seeking little adventure and desiring nothing but peace and fun.


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Wizards
Children of Magic, Bearers of Wisdom


Whether the Wizards were Men, or Elves, or other beings unknown is not recorded. But they gathered the scattered human survivors of the dreadful invasion and took them into the Maerim mountains. There, they raised the Vale of Wizards high above the plains. And the armies of Night, in close pursuit of these last Men, were cast back by the might of the Wizards. The power of the Wizards in the Vale lasted for many generations of Men. The terrible armies besieged the Valley on all sides but could not come into the Vale. But, as the Wizards prevented the ingress of servants of the Night, so they forbade any to leave the Vale, Men or Elves, and this was called the Ban of the Wizards. Within the Vale, the few Men prospered under the tutelage of the Wizards and it was at this time that Men first came to use Magic. Once their skills reached their peaks, Wizards were given a choice, of weather to stay within the safe haven of the Vale -- or venture out into the Lands; helping those they could while trying to make Esarrin a better place. They are quite respected among all races; Dwarves, Elves, Men, and Halflings, and feared by all that is wicked. Yet there are wizards who have chosen the life of exile -- believing their powers to be stronger than others. Fled they, to Ovi Mobani. There, the wizards quickly became some of the most powerful residents in the shadowy wasteland.


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The Dragons
Elders of the Lands, wise and strong


The Dragons are probably the oldest beings in Essarin. They have dwelt here since the beginning of time, when all races feared and respected them. Though the times began to change after the war, Tûr Daer. Then, races found their own piece of land, and Dragons were no longer allowed to govern and protect all -- for fear of being hunted and killed. And they were.

Soon, man and others began to have a means to kill off the kingly creatures, thus, sending them into hiding and seclusion within Amlug Torn. The dragons became bitter and resentful to all other races, blaming them for the crash of civilized society by bringing war upon them all. Now, the dragons stay there -- protecting the Eölan Wood and all things magical and green. Few tred through the lands, for the dragons have been rumored to kill stray travellers; inflicting back some of the pain done to them.

Civilized creatures, they are able to speak well, and carry the knowledge of the lands and the secrets within it. Magics surround their land; awing other races at how such large dragons are able to go unseen by any eye. Most of the dragons are majestic in color; mixes of green and blue, or purple and pink, or red and orange.
Those that have wings are called, Vaivarama. Their wingspand can either be large or small. They are the more colorful sort of dragon; almost seeming to shimmer within twilight and sunlight. They are the most magical of the race, some holding skill others cannot (perhaps blowing fire, or mist, etc)

The other dragons, are the Mistaren. They are less colorful, mostly browns, reds and perhaps a streak of bright color. They do not have wings, nor really any special development. But they are the wisest and oldest. They do not believe in the harm to any race, and think a dragon's purpose is to protect and only that. Although the Mistaren and the Vaivarama tend to disagree on some issues, they all reside together.



EVIL SERVANTS


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The Irekei
The Outcasts, Devil Men of the Burning Wastes


The "Devilmen," little is known of these strange, fierce, tanned-skinned raiders of Ovi Mobani . Folktales claim they are the descendants of a long lost family of human nobles who were banished to the human kingdoms for their ferocity and warlike nature. While Irekei and Men are distinctly similar, the Devilmen deny any kinship, and respond to the suggestion with violence. Known primarily for their ferocity in battle and their ruthless treatment of all non-Irekei -- raiding parties of Irekei are the terror of all settlements that border on the outskirts of Ovi Mobani. Renowned for their teachings in the mystic arts, Irekei also make cunning assassins. It is said that Irekei children are trained in the use of knives from birth, and learn to fight before they learn to speak. What outsiders see as cruelty, Irekei see as strength tempered by grim necessity. The crucible of the desert has turned the Devilmen into a grim, hard people for whom survival is the ultimate priority.


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Orcs and Goblins
Minions of evil, Persuasive beasts of Darkness


The expanding Dwarven Kingdoms drove the Orcs from their home territories in the mountain ranges North and South of the Meadow Ring. The clans have established fortified habitats in Ovi Mobani, where they hope to create a new Orc nation. In the past there have been attempts to unify the Orc clans, but they were unsuccessful. There has never been an Orc leader who was strong or charismatic enough to join the clans. Orcs are not the brightest race. They tend to be influences easily by others in higher positions of evil and power -- and will do most anything they are told if given something in return. Say, elven meat. Many Orcs feel that an Orcish nation in Esarrin is unattainable. They have problems with goblins who regard them as a primary target. Goblins are sneaky and cunning, characteristics that Orcs don't have many defenses against. They battle each other constantly; picking off one by one, though no serious battles have ever broken out. The goblins hold close to the lower part of the High Hills, which reside a few kilometers from Ovi Mobani. An Orc considers it dishonorable to lie in wait for an enemy. They make a challenge and wait for it to be accepted. Orcs consider the presence of goblins to be an ill omen. More and more Orcs are coming to Ovi Mobani, looking for a new home unplagued by goblin raids.


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Ironmen
Lords of the Shore, Pillagers


There are the folk of the Iron Isles, called Ironmen, who pride themselves on their fierceness in battle and their sacred freedoms. Life is mean and meagre on the islands. Men spend their nights drinking ale and arguing over who has the worse lot, the fisherfolk who struggle with the sea, the farmers who try to eke out a living from the poor thin soil, or the miners who break their backs underground. The ironmen of old turned to raiding, in part no doubt to the poor qualities of their islands. Even today, the longships of the Iron Islands are the terror of the seas. They do not hold much to alliances outside their own company of Men -- but brush them the right way (normally a bribe or two) and one may consider them hired. However, once the task is done, they simply return to their own way of life.

Edited by: CosetteValjean at: 3/17/04 5:44 pm
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