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renegade
Megakid
Posts: 1
(7/6/01 3:03 pm)
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how do i do this?
how can i make a thing to where when, and only when the player gets a certain object they can move on to the next level? the only way ive figured is to make a whole lot of the same level... and that isnt very good to the game and its a lot of work, and anyways its very very stressful. all i want to know is what procedure do i use, i mean is it forks because that is the only thing in the game i dont understand, that and switches. also how do you make a chest so that every time a character goes up to it and opens it they dont get sumthin out of it. that is a really bad prob. 2

Xaenn
Megakid
Posts: 1
(7/22/01 4:23 pm)
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I can help
I'm not sure what you mean at the first part, do you mean like you need an item for a teleport? If you want that than you can have the event like this:
The teleport you set a fork conditions, and make the condition a switch turned on, lets say, hooki, and that is turned on when the event you want to happen happens, just add a change switch to that event and name it hooki. Then you click ok on the fork set to hooki on, then you add a teleport inside the fork to the new location, that simple. For the chest make it like normal and have the item gained and sorts, at the end of those events turn on a switch such as, chest opened, now add another page to that event, with a picture or an open chest. Make that page activated when the switch, chest opened is turned on, now they can't get it twice

SuperTailsEx
Megakid
Posts: 3
(7/24/03 12:01 am)
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Yup
Forks and switches are simlpe if you know your logic.

Forks are nothing more than If/Then statements.
(If you can't name switches the you as good as lost)
Like this:
Now lets say you create a NPC that looks like a dog.
Set it so that when you talk to the dog it turns that switch on. Name a switch : Bark
Open the event up and get to your Fork.
now set it to say that If "Bark" is on... click OK
Now this is where you would put the then part.
Right under the the beginning of the fork put this
PLay SE : "A sound"
Now Save it and run it. When you talk to the Dog it should bark.
The logic behind this is that:
If you talk to the Dog then It will bark.
It redundant to actually make this but try it any way to see if it works. This should give you a better understanding on how a Fork works.

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